- Inventors of Game: Merill Flood, Melvin Dresher, & Albert W. Tucker
A lot of the game theories we referenced previously often act against or differently from the Prisoner’s Dilemma. While the game theory has been heavily expanded upon over the years, the initial game follows two completely rational individuals that may or may not cooperate with each other. Even if it is in their best interest, they might still be at odds. Within this dilemma, two members of a criminal enterprise are arrested and put in prison. Each prisoner is somehow in solitary confinement, which would prevent them from talking to one another. The prosecutors of this case lack enough evidence to convict both on a principle charge. However, they have more than enough to convict both on a lesser charge. To hopefully get more out of this, the prosecutors offer both prisoners a bargain.
Each prisoner could betray the other by testifying that the other prisoner committed the crime. Yet they could also decide against this by remaining silent. If both betray the other, each serves a two-year sentence. If one betrays the other, the betrayer will be set free while the betrayed gets a three-year sentence. Meanwhile, if both remain silent then they will each only serve one year on the lesser charge. Which decision is best? Many believe remaining silent works best because both of you lose if both of you talk. You cannot know what the other will do, so it seems like talking makes the most sense. However, remaining silent offers a better outcome, as you could not know what the other will do. If you both talk, you get a larger sentence than if you both remain silent.