14. Entertainment Technology
- Includes: Film, Television, Radio, Video Games & Consoles, Virtual & Augmented Reality, Streaming
There is not enough time in the day to go over how long “entertainment” itself has been a thing in society. Obviously, we have had plays and books for years that offered this to people. Yet in the 1900s, Thomas Edison helped to deliver the world of film to the masses. Before this, we were learning about how electromagnetism worked in order to see the radio work for the first time. Eventually, television came to the masses with only a few channels.

Then cable television and premium television came about, along with the concept of closed-circuit and Pay-Per-View. Changing the game further was the invention of video games and eventually both VR & AR. Finally, we moved into ways where the person had more control; streaming. Originally starting with places like YouTube & Netflix, it quickly became the way most of us see entertainment programming today. All of these must be considered some of the greatest scientific breakthroughs in human history.